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I feel the game is very well structured in terms of concept. Cause it felt really easy for me to decipher stuff and not get stuck in loops. Like its honest as people has said earlier and it's very straightforward, I like that.

I think the comedy aspect of the illustrations is very helpful for this game and its plot, but I wonder if the risk aspect could be more intense. The ability to run away from the opponent is relieving, but maybe there should be some consequences so running away isn't always the easy way out, and it impacts the duck or the trainer in some way? I definitely love how creative the outcomes are when I'm training the little guy, that was really effective to see, laughed ngl.  Last thing I can think of is to reveal the battle arena, so we can see what this trainings leading up to, or changing the background for each slide to help with storytelling, maybe so we can see a map of their progress. Overall very fun :)

This was so fun and cute! I think that fact that you can choose what to do, counterbalances the randomness of the strength number. I also liked that the options changed if I ran away enough. I could only sleep or doomscroll, so I never had enough strength. So I liked when I could get exercise, and finally defeat my opponent. It also feels like it translates well into the real world. You need to try and rest a few times before you start a big battle!

This reminds me of Duck Life!!!

I think it's not too reliant on luck because the option that will give more strength is pretty obvious, and you can choose to keep training if your duck isn't strong enough. Also, I was not able to name my duck :( I could not type in the input bar. If you work on this more, it would be nice if there were stronger opponents you could fight after training for a while, and potentially go to the Ducklympics.

Minna, the drawings on this game are SO CUTE and really add to the feeling of the game! I like that there is some randomness within the roll, and I don't think it's too random. Knowing the strength of the other player helped guide me to be successful in the fight, which was good for me emotionally -- I had grown too attached to ducky through these cute visuals, so I was glad to have the chance to run away and keep training until I was strong enough to win! I also like that the options for an activity change at different times. Overall, this is clear, well designed, and engaging. Great work!

Hi Minna! I think this game is simple and straightforward in a way that delivers the intent of the game successfully! By being able to have a chance to run away (albeit, only a few times), it works into player choice because I know for sure if my opponent has 17 strength and I only have 5, I should definitely not fight them..

I like the cute visuals, I think it communicates each task successfully and honestly i'm more invested in it as a result :D